It's called DOWNTIME, and the basic premise is that the characters are souls killing time after death in a big, dangerous city before passing on to their Eternal Reward. But that's just window dressing: what it actually is is a lunatic hardboiled crime-noir game with metaphysical overtones.
The writing's going very well, and this idea is pretty exciting. As you can see, I've even dummied-up a rough draft character sheet:
This is a preview image, of course, and things could change before the final product, but please let me know which of you would be interested in a "quickie" version of the game for the purpose of playtesting. The quickie version would be missing some character-creation options, much of the setting detail, and the advanced rules, but you could still totally play a game with it.I suspect I'll have a fully working version of this game by the end of the year, at which point I'm probably going to test it out as a downloadable .pdf. Let me know if you have any interest in testing and/or aiding the development process in anyway.
Thanks.
Nice pitch. You have a really casual way of describing RPG's that I've never mastered. Really it's a wonder that I ever experienced the touch of a woman at all...
ReplyDeleteThe trick is to leave as much technical mumbo-jumbo as possible out of the discussion, and concentrate on why it will be fun.
ReplyDelete