Sunday, August 2, 2009

DOWNTIME--A Roleplaying Game

Hey, kids, did you know that your favorite Goddamn clever blogger is building his own roleplaying game from the ground up? It's true! Uncle Kevin is making an old-fashioned pen-and-paper RPG just like you used to play when you were kids, except this one is revolutionary because it doesn't have any orcs or wizards in it.

It's called DOWNTIME, and the basic premise is that the characters are souls killing time after death in a big, dangerous city before passing on to their Eternal Reward. But that's just window dressing: what it actually is is a lunatic hardboiled crime-noir game with metaphysical overtones.

The writing's going very well, and this idea is pretty exciting. As you can see, I've even dummied-up a rough draft character sheet:

This is a preview image, of course, and things could change before the final product, but please let me know which of you would be interested in a "quickie" version of the game for the purpose of playtesting. The quickie version would be missing some character-creation options, much of the setting detail, and the advanced rules, but you could still totally play a game with it.

I suspect I'll have a fully working version of this game by the end of the year, at which point I'm probably going to test it out as a downloadable .pdf. Let me know if you have any interest in testing and/or aiding the development process in anyway.

Thanks.

2 comments:

  1. Nice pitch. You have a really casual way of describing RPG's that I've never mastered. Really it's a wonder that I ever experienced the touch of a woman at all...

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  2. The trick is to leave as much technical mumbo-jumbo as possible out of the discussion, and concentrate on why it will be fun.

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